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Post by justinemark1 on Apr 2, 2008 4:50:50 GMT -5
Time: 2:39 AM SL Time
Location: Hall Outside Crew Quarters, Necronom 6 Arrived on Scene to find Luietenant ADA and Seargant Soliel moving to engage the Threat. Target was a human female, armed in a Mecha Suit with a plethora of firepower availible to it. Upon arrival with Specialist Klio I moved to support suppressive fire against the creature, trying to move ahead of the other CMC troops to use my natural armor to protect lives and assets.
During the confrontation the CMC fought nobly, using themselves to save civilian lives. All acted with courage and integrity. Seargant Soliel moved to engage the enemy up close, while I fought to stop any explosive from hitting the walls and causing a breach. Officer ADA too grappled with the creature, while Officer Klios moved to cause the least damage to Civilian lives and area.
Some Civilians and NDFS members aided, of which I do not know them all. the battle ended with enough damage done to the Mecha to ensure that its primary systems failed. In the end the woman blew herself up after critical damage was caused. Afterwords this unit moved to patch up wounded soldiers and brought the situation under control, then reliquished control when Officer ADA came too.
This unit, under orders, awaited the arrival of the clean up crew. Once the clean up crew was finished I joined my fellow CMC team members in repairs.
-Private Justine, Mark-1, Chios Military Corp.
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Post by CMC Lt. Colonel A.D.A on Apr 2, 2008 6:14:54 GMT -5
<<<<< Secure Transmission >>>>> Subject: Unkown assailent in a mechanized suit.
Personnel: NSDF Lt. Silvansky, Cpl. Kieran. CMC Cpl. Klio, Pvt Justine, Sgt Silvari and Lt. A.D.A
I had arrived back on Necronom Station when the incident took place. I arrived to see Lt. Silvansky wrestling with a mechanized weapons platform. As to how it arrived on station is still unknown. Investigations are asked to be taken as to how the lapse of security had allowed such a thing onboard the station. The platform then fired a large round down the hall. I caught the round within my arms and spin around to disipate the momentum. After wards I aproached the unit and fired rounds from my machine pistol at its joints. It then proceeded to fire gatling rounds down the hallway. I used my body as a shield to absorb the rounds as to not let the other bystanders in the hallway get injured. This plan didnt go as I had hoped as Cpl. Kieran was hit by a stray round in the leg. Afterwards Lt. Silvansky was kicked away and her suit damaged.
The unit then fired a stray rpg and it detonated near Cpl. Klio causing her cuncussive trauma as she hit the bulkhead. As the NSDF personnel fired upon the unit it fired another volley of rounds into the hallway. I again used my body to absorb the rounds. The unit was damaged badly and started to spout off fuel and acidic chemicals. I then rushed forward at it and hit it with my shoulder in an attempt to knock it over. I then grabbed the barrels and bent them to stop the unit from firing. At this point Sgt. Silvari rushed forward as well and placed her gun on the units torso and emptied her clip into it. It then fired its second rpg and it detonated at close quarters. My body took most the blast and Sgt. Silvari was bumped back. I then focused on the face plate punching it open and in turn knocking the unit over. After Sgt. Silvari placed the last round of her weapon into the exsposed faceplate the unit then exploded sending Sgt. Silvari into the bulkhead and bending her spine. I too was thrown back from the exsplosion and my systems then shutdown to repair some of the damage so that I was functional once more.
CMC personnel were seen to and treated for their injuries as best they could be without medical personnel on staff. Sgt. Silvari is still in stasis but Cpl. Klio was treated for her injuries and my body regenerated itself over time, after exelling the rounds that were still lodged within.
Off record sir, the pain from the bullets was almost unbearable. How does one cope with such feelings..?
<<<<< End Transmission >>>>>
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